Unfortunately, right now I'm unable to, but later I can revise this post with videos and screenshots if it'll help. Step 10: Import into pl_pokegra.narc with PokeDSPicPlatinumĪnd that's where I get the 8bpp error. Step 8: Copy over the GBA sprite to overwrite the Bulbasaur sprite entirely Step 7: Set the Bulbasaur sprite in gimp to use the GBA sprite's color table Media in category 'Platinum sprites' The following 200 files are in this category, out of 650 total. Step 6: Expand the canvas to 160x80, then copy the sprite to fill both frames People dress as pokemon for Halloween Pokemon Pics View and download this 787x1165 Pokémon Mobile Wallpaper with 50 favorites, or browse the gallery. Step 5: Resize the GBA Sprite without interpolation to 80x80 Step 4: Extract the first sprite of the GBA Sprite (Since that's the normal sprite) and copy it into a new gimp window Step 3: Set the coloring on the extracted GBA Sprite to indexed Step 1: Extract sprite from GBA Rom Hack (Using APSE) and extract Bulbasaur from Platinum's narc file with PokeDSPicPlatinum I tried following the video tutorial but it still didn't help, that or I'm doing something wrong - but even then, I have no clue what. For a few days now I've been trying to replace sprites in Platinum Version, however I keep getting met with something about an 8bpp error and that the sprite wouldn't work properly, and after writing it to the narc the sprite looks corrupted.
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